A spirit has a 0 chance on a single enemy/boss on the screen. It is a team attribute, so it doesnt matter who killed the enemy. A spirit is just a special attack tied to the compo item. Here you can select mods to enjoy a unique experience of Stick Ranger, and possibly even start up your own mod Posted by Dan-Ball-Fans on Nov 5th, 2017. When an enemy dies, they have a chance to release a 'spirit'. Monster counts are in the form X/Y, where X is the initial amount on screen as well as the maximum amount of monsters from this spawn area that can coexist on screen, and Y is the total amount of monsters the spawn area can spawn (including the initial ones). A catalog of existing mods created by various users who have played and loved the game for many years, in no particular order.The spawn areas for monsters in Upper Cave are as follows: A number will pop up every time the stickman is clicked: The last digit shows how far is the stickman away from the target position vertically and the other digits show how far is the stickman away from the target position horizontally. the stickman cannot move into terrain or some types of walls). Each time the stickman is clicked, it will move around based on the location of the click (the stickman moves away from the clicked location) and the surrondings (e.g. Overview : Great adventure with 4 stickmen Explore deeper dungeons & capture and get rare items Genre : Hack and slash. Stickman: Find and click the stickman wall art hidden in the area until it moves into a specific location (the opposite side of the waterfall).Fire & ice & poison status: Have a stickman take Fire damage while being affected by both Poison and Slow effects at the same time.Defeat Black Tree Head unhurt: Defeat the Black Shield Tree while all stickmen have maximum HP (undamaged).Monster respawn rate: 1 chance per frame Gold Marks: 4 Cost for returning to village: 1 gold Total monster count for Clear Bonus: 98 Stage clear: Defeat all monsters in Cave 1 Combo 100: Have a Combo of 100 or above end in Cave 1. Any Physical attacks taken by the Black Big Gel locks players out of the Medal until their next entry into Upper Cave. It is also the first non-peaceful area where character(s) encounters monsters. Defeat Giant Green Slime with a attribute attack: Defeat the Black Big Gel with attacks of any non-Physical ATR only.Stage clear within 60 sec: Defeat all monsters in Upper Cave within 60 seconds after entering Upper Cave.Total monster count for Clear Bonus: 85.Monster respawn rate: 1% chance per frame.Note: This amulet increases the slow effect's power by a flat 20% (e.g. Note: This amulet gives a 30% change for any Charge attack to not consume any of the charged MP, allowing another Charge attack to be used for the next attack. Note: This amulet increases EXP gained from defeating monsters by 50%. Note: This amulet gives a 2% change for any Arms attack to instantly gain a full charge for executing a Charge attack in the next attack, regardless of the charged amount. For example, an item with 10% drop rate will be increased to 15% when the amulet is equipped. Note: This amulet increases drop rate of all items from monsters (but not Gold) by 50%. Note: This amulet reduces Emit of Charges by 2, allowing more frequent Charge attacks. Battle enemies in a variate of environments across a huge map including, grasslands, caverns, deserts, and snowfields Use items to upgrade your weapons at 8 different types of professions. Adventure of 4 Stickmans Its a simple action RPG. Note that this does not affect residue attacks. This game is the 18th mobile game for the Web Game Site 'DAN-BALL'. Note: This amulet increases the projectile count for primary attacks of both Arms and Charges by 2 if they fire at least 2 primary projectiles per attack before equipping the amulet. Like the effects from other items, this can allow dodge chance to go above 50% as capped by SP investments. Note: This amulet increases the chance for characters to take 0 damage from enemy attacks. For example, the Bash has 60-90 AT at its Max LV of 5, which is further increased to 70-105 AT when the stickman is also equipped with the Craft Amulet. The effect allows the Charge to go beyond their original Max LV. Note: This amulet increases the current LV of the Charge equipped by the stickman by 1. Unlike other item types, amulets are rewarded to players by completing medals within an area instead of being dropped by enemies. Introduced in ver13.1, these items provides boosts in certain stats. Amulet is a type of items in the game Stick Ranger 2.
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